What Not to Do with UX in VR!

Pub Day! I’m excited to announce that “Taking Usability Testing into Virtual Reality: What Do UX Researchers Need to Know?” is available now from Communication Design Quarterly. This article completes my multi-year engagement in a UX testing project on a VR project that our team created, giving a lot of debrief on what we learned along the way. I hope that the thoughts can help researchers avoid some of the pitfalls we encountered! Thanks to the (big!) team, especially Amber Hedquist, Ph.D., for including me in the work!

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